Attributes

*Most of these give an item when removed from the weapon, armor, or accessory.

**Dopp version and Lost version attributes can be removed but DO NOT leave an item.  The One
  Sin and Cernunnos attributes do not appear to work.

***Any attribute can go in any slot on any piece of equipment, you can even cram 3 slot items
   into 1 slot.  Doing this will cause the weapon prefix to be invisible but all the affects
   still work.  Attempting to remove an item when it has been "overslotted" (You have three 3
   slot items on one piece of equipment) WILL crash your game, so if your gonna "overslot" do
   it on a Rare weapon so you dont acccidentally mess up your game.

0000 = 	Fire Attack.		Add fire damage to regular attacks
0001 = 	Water Attack		Add water damage to regular attacks.
0002 = 	Wind Attack.		Add wind damage to regular attacks
0003 = 	Earth Attack		Add earth damage to regular attacks.
0004 = 	Light Attack		Add light damage to regular attacks.
0005 = 	Darkness Attack.	Add darkness damage to regular attacks
0006 = 	Poison Attack.		Add poison to regular attacks.
0007 = 	Curse Attack		Add curse to regular attacks
0008 = 	Sleep Attack		Add sleep to regular attacks
0009 = 	Seal Attack.		Add seal to regular attacks.
000A = 	Slow Attack.		Add slow to regular attacks.
000B = 	Paralysis Attack	Add paralysis to regular attacks
000C = 	Confusion Attack	Add confusion to regular attacks
000D = 	Charm attack		Add charm to regular attacks
000E = 	Critical +10%.		Increase critical hit rate by 10%.
000F = 	Critical +25%.		Increase critical hit rate by 25%.
0010 = 	Critical +50%.		Increase critical hit rate by 50%.
0011 = 	Elemental +10%		Increase elemental hit rate by 10%
0012 = 	Elemental +25%		Increase elemental hit rate by 25%
0013 = 	Elemental +50%		Increase elemental hit rate by 50%
0014 = 	HP Drain +10%.		Absorb 10% of regular attack damage as HP.
0015 = 	HP Drain +25%.		Absorb 25% of regular attack damage as HP.
0016 = 	HP Drain +50%.		Absorb 50% of regular attack damage as HP.
0017 = 	SP Drain +10%.		Absorb 10% of regular attack damage as SP.
0018 = 	SP Drain +25%.		Absorb 25% of regular attack damage as SP.
0019 = 	SP Drain +50%.		Absorb 50% of regular attack damage as SP.
001A = 	Mortal		        Half the target's HP
001B = 	Backstab		Back attacks are always critical
001C = 	Raging Hit		Increase critical hit damage bonus by 10%.
001D = 	Body Grasp		Absorb 25% of regular attack damage as HP.
001E = 	Mourning Chaos		Add Confusion to regular attacks
001F = 	Past Invite.		Half the target's HP
0020 = 	Mind Grasp		Absorb 25% of regular attack damage as SP.
0021 = 	Mourning Bind.		Add Charm to regular attacks
0022 = 	Aerial		        Easier to knock down airborne enemies.
0023 = 	Pierce		        Easier to break shells of shelled monsters
0024 = 	Surprise +10%.		Increase critical hit damage bonus by 10%
0025 = 	Quick Rengeki.		Increase chance to rengeki
0026 = 	Combo Assist		Hold down <X> to perform combo hits
0027 = 	Nothing		
0028 = 	Nothing		
0029 = 	Physical -10%.		Decrease physical damage by 10%.
002A = 	Physical -25%.		Decrease physical damage by 25%.
002B = 	Physical -50%.		Decrease physical damage by 50%.
002C = 	Null Physical.		Nullify physical attack damage
002D = 	Physical -25		Nullify physical damage less than 25
002E = 	Physical -50		Nullify physical damage less than 50
002F = 	Magic -10%		Decrease magic damage by 10%
0030 = 	Magic -25%		Decrease magic damage by 25%
0031 = 	Magic -50%		Decrease magic damage by 50%
0032 = 	Null Magic		Nullify magic damage
0033 = 	Magic-25		Nullify magic damage less than 25.
0034 = 	Magic-50		Nullify magic damage less than 50.
0035 = 	Doppel Armor 1		Decrease physical damage by 75%.
0036 = 	Doppel Armor 1		Decrease magic damage by 75%
0037 = 	No Interrupt		Prevents spells from being interrupted by non-arts attacks
0038 = 	Nothing		
0039 = 	Nothing		
003A = 	Nothing		
003B = 	Anti-Fire.		Nullify Fire
003C = 	Anti-Water		Nullify water
003D = 	Anti-Wind.		Nullify wind
003E = 	Anti-Earth		Nullify earth
003F = 	Anti-Light		Nullify light
0040 = 	Anti-Darkness.		Nullify darkness
0041 = 	Anti-Poison.		Nullify poison
0042 = 	Anti-Curse		Nullify curse.
0043 = 	Anti-Sleep		Nullify sleep.
0044 = 	Anti-Seal.		Nullify seal
0045 = 	Anti-Slow.		Nullify slow
0046 = 	Anti-Paralysis.		Nullify paralysis.
0047 = 	Anti-Confusion		Nullify confusion.
0048 = 	Anti-Charm		Nullify charm.
0049 = 	Protect All.		Nullify all status effects
004A = 	Damage Change.		Exchange HP damage as SP damage(If SP is zero, HP will decrease as normal.).
004B = 	Counter			Counter with physical damage when hit with regular attacks
004C = 	Counter Fire		Counter with fire attack when hit with regular attacks
004D = 	Counter Water.		Counter with water attack when hit with regular attacks.
004E = 	Counter Wind		Counter with wind attack when hit with regular attacks
004F = 	Counter Earth.		Counter with earth attack when hit with regular attacks.
0050 = 	Counter Light.		Counter with light attack when hit with regular attacks.
0051 = 	Counter Darkness	Counter with darkness attack when hit with regular attacks
0052 = 	Counter Poison		Counter with poison when hit with regular attacks.
0053 = 	Counter Curse.		Counter with curse when hit with regular attacks
0054 = 	Counter Sleep.		Counter with sleep when hit with regular attacks
0055 = 	Counter Seal		Counter with seal when hit with regular attacks.
0056 = 	Counter Palsy.		Counter with paralysis when hit with regular attacks
0057 = 	Counter Confusion.	Counter with confusion when hit with regular attacks
0058 = 	Counter Charm.		Counter with charm when hit with regular attacks
0059 = 	Auto Guard		Automatically guard against enemy attack
005A = 	No Knockback		Nullify knock back
005B = 	Max HP +10%.		Increase maximum HP by 10%
005C = 	Max HP +25%.		Increase maximum HP by 25%
005D = 	Max HP +50%.		Increase maximum HP by 50%
005E = 	Max SP +10%.		Increase maximum SP by 10%
005F = 	Max SP +25%.		Increase maximum SP by 25%
0060 = 	Max SP +50%.		Increase maximum SP by 50%
0061 = 	Max HP +50		Increase maximum HP by 50 points
0062 = 	Max HP +100.		Increase maximum HP by 100 points.
0063 = 	Max HP +250.		Increase maximum HP by 250 points.
0064 = 	Max SP +50		Increase maximum SP by 50 points
0065 = 	Max SP +100.		Increase maximum SP by 100 points.
0066 = 	Max SP +250.		Increase maximum SP by 250 points.
0067 = 	SP Eater		Increase all parameters by gradually consuming SP.
0068 = 	Dual Swd. DMG -50%	Decrease Dual Sword damage taken by 50%.
0069 = 	Broadswd. DMG -50%	Decrease Broadsword damage taken by 50%.
006A = 	Scythe DMG -50%.	Decrease Scythe damage taken by 50%.
006B = 	Bayonet DMG -50%	Decrease Bayonet damage taken by 50%
006C = 	Blade DMG -50%		Decrease Blade Sword damage taken by 50%
006D = 	Speed +10%		Increase movement speed by 10%
006E = 	Speed +25%		Increase movement speed by 25%
006F = 	Drop Ratio +10%.	Increase enemy item drop rate by 10%
0070 = 	Drop Ratio +25%.	Increase enemy item drop rate by 25%
0071 = 	Drop Ratio +50%.	Increase enemy item drop rate by 50%
0072 = 	GP +10%			Increase acquired GP in battle by 10%.
0073 = 	GP +25%			Increase acquired GP in battle by 25%.
0074 = 	GP +50%			Increase acquired GP in battle by 50%.
0075 = 	EXP +10%		Increase acquired EXP in battle by 10%
0076 = 	EXP +25%		Increase acquired EXP in battle by 25%
0077 = 	EXP +50%		Increase acquired EXP in battle by 50%
0078 = 	HP Regen		Gradually recover HP
0079 = 	SP Regen		Gradually recover SP
007A = 	Quick Charge		Reduces skill trigger recharge time.
007B = 	Over Damage.		Earn extra GP by continuing to attack defeated enemies
007C = 	Nothing		
007D = 	Nothing		
007E = 	Nothing		
007F = 	Skill Boost.		Decrease all skill power and consumed SP by half
0080 = 	Arts Knowledge		Decrease arts SP consumption by 10% Increase all other skill SP consumption by 5.
0081 = 	Magic Knowledge.	Decrease attack spell SP consumption by 10% Increase all other skill SP consumption by 5.
0082 = 	Heal Knowledge		Decrease recovery spell consumption SP by 10% Increase all other skill SP consumption by 5.
0083 = 	Status Knowledge	Decrease status effect spell SP consumption by 10% Increase all other skill SP consumption by 5
0084 = 	All Knowing.		Decrease all skill SP consumption by 10%
0085 = 	Item Boost		Double the effects of items.
0086 = 	No Encounter		Avoid encounters with enemies.
0087 = 	Barrier Guard.		Acquire ability to barrier guard
0088 = 	Doppel Accessory 1	Increase movement speed by 50%
0089 = 	Doppel Accessory 2	Gradually increase HP.
008A = 	Soul Crush		Absorb 25% of regular attack damage as HP and SP with a 50% chance per regular attack.
008B = 	Green Gift		Increase critical hit rate by 25% Increase arts damage by 25%
008C = 	Charming Smile		Add charm to regular attacks Increase chance to rengeki.
008D = 	Innocent Revenge	Add paralysis to regular attacks Increase critical hit rate by 25%.
008E = 	Dazzling Melody.	Absorb 25% of regular attack damage as SP Prevents spells from being interrupted by non-arts attacks.
008F = 	Mutual Strategy.	Increase elemental hit rate of attack spells by 25% Increase attack spell damage by 25%
0090 = 	Nothing		
0091 = 	Nothing		
0092 = 	Nothing		
0093 = 	Nothing		
0094 = 	Nothing		
0095 = 	Nothing		
0096 = 	Nothing		
0097 = 	Nothing		
0098 = 	Nothing		
0099 = 	Nothing		
009A = 	Nothing		
009B = 	Nothing		
009C = 	Gauntlet DMG -50%.	Decrease Gauntlet damage taken by 50%.
009D = 	Lance DMG -50%		Decrease Lance damage taken by 50%
009E = 	Staff DMG -50%		Decrease Staff damage taken by 50%
009F = 	Grimoire DMG -50%.	Decrease Grimoire damage taken by 50%.
00A0 = 	Fan DMG -50%		Decrease Fan damage taken by 50%
00A1 = 	Steam Valve.		Counter with fire or water attacks when hit with.regular attacks
00A2 = 	Nature's Grace		Increase maximum HP and SP by 25%.
00A3 = 	Steel Wall		Increase maximum HP by 100 points and decrease.physical damage by 25%.
00A4 = 	Art of Flight.		Increase movement speed by 10% and double the effects of items
00A5 = 	The One Sin 1.		Nullify all elemental damage except for the light element.
00A6 = 	The One Sin 2.		Nullify all elemental damage except for the dark element
00A7 = 	The One Sin 3.		Decrease physical damage by 75% and nullify.all status effects
00A8 = 	Doppel Armor 3		Decrease physical damage by 85%.
00A9 = 	Doppel Armor 4		Decrease magic damage by 85%
00AA = 	Doppel Armor 5		Convert normal damage into SP damage. When SP is.0, HP is decreased normally
00AB = 	Doppel Accessory 3	Increase movement speed by 50%.
00AC = 	Doppel Accessory 4	SP will gradually regenerate.
00AD = 	Doppel Accessory 5	All skills are 2.5 times more powerful.
00AE = 	Devolve Invite		Regular attacks have a 10% chance to reduce the enemy's HP to 10% of its max.
00AF = 	Physique Grasp		Absorb 50% of regular attack Damage as Hp
00B0 = 	Spirit Grasp		Absorb 25% of regular attack Damage as Sp
00B1 = 	Rainbow Luck		GP and Item Drop Rate increase +25%
00B2 = 	Rainbow's Guard.	Decrease All Attacks Damage By 25%
00B3 = 	Dual Weak.		Increase dual sword damage by 20%.
00B4 = 	Broadsword Weak.	Increase broadsword damage by 20%.
00B5 = 	Scythe Weak.		Increase scythe damage by 20%.
00B6 =  Venomous Attack		Add venom to regular attacks (more effective than poison).
00B7 =  Voodoo Attack		Add voodoo to regular attacks (more effective than curse).
00B8 =  Stun Attack		Add stun to regular attacks (more effective than slow).
00B9 =  Critical Attack		All regular attacks are critical hits.
00BA =  Venomous Counter	Counter with venom attack when hit with regular attacks (more effective than poison).
00BB =  Voodoo Counter		Counter with voodoo attack when hit with regular attacks (more effective than curse).
00BC =  Stun Counter		Counter with stun attack when hit with regular attacks (more effective than slow).
00BD =  Banish Counter		Counter with banish attack when hit with regular attacks (more effective than seal).
00BE =  Shackle Counter		Counter with shackle attack when hit with regular attacks (more effective than paralysis).
00BF =  Insanity Counter	Counter with insanity attack when hit with regular attacks (more effective than confusion).
00C0 =  Seducing Counter	Counter with seducing attack when hit with regular attacks (more effective than charm).
00C1 =  HP Regen 2		Gradually Recover HP (Greater Rate than HP Regen)
00C2 =  SP Regen 2		Gradually Recover SP (Greater Rate than SP Regen)
00C3 =  All Damage +25%		Damage from regular attacks, spells, arts and attack items are multiplied by 1.25
00C4 =  Revenge			The lower your HP, the larger the bonus is to your physical attack
00C5 =  Strategic Attack	Attacks with enemy's weakness type.
00C6 =  Elemental Attack	All type attacks are critical type attacks.
00C7 =  Suprise +25%		Damage from suprise attacks are multiplied by 1.25
00C8 =  Jet Speed Attack	Increase chance to rengeki (more effective than Quick Rengeki)
00C9 =  Misleading Dream	Adds confusion to regular attack, and attacks with enemy's weakness type.
00CA =  Soul Blast		Absorb 75% of damage as HP and 35% as SP
00CB =  Emerald Gift		Increase chance for critical hits by 50% and increase arts dmg by 75%
00CC =  Seductive Smile		Add charm to regular attack and increases chance to rengeki.
00CD =  Unholy Revenge		Add paralysis to attacks and increase critical rate by 25%
00CE =  Serene Melody		Absorb 50% of your damage to SP and prevents spells from being interrupted by non-arts attacks.
00CF =  Surperb Strategy	50% increase of elemental hits and 75% increase of power done by offensive spells.
00D0 =  Confusing Dream		Adds confusion to regular attacks, and attacks with the enemy's weakness type.
00D1 =  Hellfire		Add fire damage to regular attacks
00D2 =  Flood Attack		Add water damage to regular attacks
00D3 =  Gale Attack		Add wind damage to regular attacks
00D4 =  Eruption		Add earth damage to regular attacks
00D5 =  Holy Light		Add light damage to regular attacks
00D6 =  Insidious Air		Add darkness damage to regular attacks
00D7 =  GP Change		Change HP damage to GP damage (if GP is 0, damage is dealt to HP normally).
00D8 =  Hellfire Counter	Counter with powerful fire attack when hit with regular attacks.
00D9 =  Flood Counter		Counter with powerful water attack when hit with regular attacks.
00DA =  Gale Counter		Counter with powerful wind attack when hit with regular attacks.
00DB =  Eruption Counter	Counter with powerful earth attack when hit with regular attacks.
00DC =  Holy Counter		Counter with powerful light attack when hit with regular attacks.
00DD =  Evil Counter		Counter with powerful darkness attack when hit with regular attacks.
00DE =  Morale Boost		Increase Morale charge rate by 1.25
00DF =  Arts Mastery		Reduce Arts SP cost by 25%
00E0 =  Magic Mastery		Reduce Offensive spells SP cost by 25%
00E1 =  Heal Mastery		Reduce Healing spells SP cost by 25%
00E2 =  Status Mastery		Reduce parameter spells SP cost by 25%
00E3 =  Zen Mastery		Reduce SP cost of all skills by 25%
00E4 =  Always Lucky		Monsters will always drop rare items
00E5 =  Super Charge		Reduces skill trigger rechage time (more effective than Quick Charge)
00E6 =  Increase Mastery	Gain more skill LVL
00E7 =  Enrage Scale		Counter with ailment paralysis or voodoo when struck by regular attacks
00E8 =  Divine Penalty		Counter with ailment seal or venom when struck by regular attacks
00E9 =  Steam Blower DX		Counter with fire or water attack when struck by regular attacks
00EA =  King's Majesty		Increase max HP by 50% and reduce physical damage by 25%
00EB =  Nature's Gift		Increase max SP by 50% and reduce magical damage by 25%
00EC =  Seventh Sense		Gradually increases SP (more than SP Regen)
00ED =  Optic Camo		Reduce damage taken by physical and magical attacks by 10%
00EE =  Super Sprint		Increase movement speed by 25% and avoid encounters with enemy's
00EF =  Partial Beauty		Reduce SP costs of all skills by 25% and gain more Skill LV.
00F0 =  Riddle Me This		Regular, arts, spells, and offensive item damage increase by 1.25 times. Decreases magic damage by 50%.
00F1 =  Riddle Me That		Regular, arts, spells, and offensive item damage increase by 1.5 times. Nullifies magic damage.
00F2 =  Physical Analogy	Reduce damage taken by physical attacks by 75%
00F3 =  Mental Analogy		Reduce damage taken by magic attacks by 75%
00F4 =  False Existence		Convert normal damage into SP damage. When SP is 0, damage is dealt normally to HP.
00F5 =  Multiply Self		Gradually increase HP (recovers more than HP Regen 2)
00F6 =  Saturate Self		Gradually increase SP (recovers more that SP Regen 2)
00F7 =  Carefree Friend		Increases damage from physical attacks, arts, spells and attack items by 1.25.
00F8 =  Mad Rush		Increase Chance to Rengeki.
00F9 =  Double Trigger		Redies Double Trigger for use.
00FA =  Cernunnos Use Only1	No Description
00FB =  Cernunnos Use Only2	No Description
00FC =  Cernunnos Use Only3	No Description
00FD =  Death Bullet		Reduce the targets HP by 95%.
00FE =  Godspeed Bullet		Reduces skill trigger recharge time.
00FF =  Avenging Bullet		The lower your HP is, the larger the bonus to your physical attack.